by BB Team in Poland on 22 August 2016
We are after big Crunch, very tired but happy because private playable alpha was released! With 10 levels and a lot of mechanics for audit needs :D. Progress is going forward with smiles on our faces. Everywhere we feel that Game Dev energy is pumping in our veins from the view of creations masterpiece. I think that feeling is the reward for ultra hard work of the whole team. Such projects are fulfilment for artists and specialists like as. That’s what game dev is all about right? ;)
by BB Team in Poland on 29 July 2016
We are a little bit of late with work so officially we start Crunch 1.0 (deadline for audit version - playable alpha). Crunch 2.0 will start at 2,5 months to end time for finale build. We were planning to work as German Tiger, finishing task after task. That sadly didn't happen - life :(. But we don't crack and with lessons from previous projects experience is telling us that in 3 days 70% of the planned project can be done. The fight is still on!
by BB Team in Poland on 12 July 2016
Life is hard, especially when every responsibility is jumping on the TODO list in one time. So ladies and gentlemen, boys and girls CRUNCH 1.0 is warming up. After fixing our schedule, calendar and task list we need Super Powers to land this plane. With experience gathered from earlier projects, we know that if you have “CRUNCH POWERS” - every project in any date is possible ;). Wish as LUCK (and B I G 5L boiler with coffee) !
by BB Team in Poland on 27 June 2016
After hours of hard work, the prototype is looking very promising. We are very proud of yourself that after 6 months of Game Dev - 3 projects ( behind “regular work” ) and one Game Jam ( we were even awarded for PeeQuest ) still in our veins hot blood is pumping with power and love for creating electronic entertainment.