by BB Team in Poland on 22 August 2016
We are after big Crunch, very tired but happy because private playable alpha was released! With 10 levels and a lot of mechanics for audit needs :D. Progress is going forward with smiles on our faces. Everywhere we feel that Game Dev energy is pumping in our veins from the view of creations masterpiece. I think that feeling is the reward for ultra hard work of the whole team. Such projects are fulfilment for artists and specialists like as. That’s what game dev is all about right? ;)
What we have done:
What we done: V
What we didn't do: " - "
1. Basics movement of heroes ( simplified form ) :
2. We created segments (Presets) for modular level design V
3. Individual mechanics for hero and switch option :
4. Added Collectible and mechanics for that objects V
5. Level design from module version I ( 10 levels ) V
6. Interface :
7. Standards heroes movement
8. Intelligent camera work -
9. Animations -
10. Heroes dialogues + Tags system for dialogues -
11. Music and SFX V
- I phase -
What we can tell you more is that we start to develop another states of project ;). In another release much more will come, so look for Strings Theory project further informations.
For the end, we give you a BONUS! Playable movie from private Alpha. Enyou!