Welcome!We are BeautifulBee - a group of friends from Poland working together as a team.
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by BB Team in Switzerland on 4 February 2019
On our 'Strings Theory' development journey, we visited Ludicious - Zürich Game Festival. The event was medium size but with a big GameDev heart - a must-have for every developer.
by BB Team in Poland on 03 May 2017
We are proud to announce that the BeautifulBee Team consisting of Tomasz Chmielewski (graphic designer) and Mateusz Duber (programmer) received the first place in P-JAM 2017 (25h creation game marathon) at the Pyrkon 2017 Fantasy Festival (Poznan - Poland) for "Pyra on Ostro".
by BB Team in Poland on 10 April 2016
With big pleasure we want to announce that the BeautifulBee Team consisting of Tomasz Chmielewski (graphic designer), Mateusz Duber (programmer) and Jakub Niewęgłowski (Sound & Music Designer) received the award in P-JAM 2016 (25h creation game marathon) at the Pyrkon 2016 Fantasy Festival (Poznan - Poland) for "PeeQuest".
by BB Team in Poland on 22 September 2016
Hello! It's been a while since we post our last dev diary, but better late than never :P. Game Dev “after normal work” is a hard challenge, especially when you want to make something that will look awesome for developers and players. We are a little bit of late with plans, but driving that car forward to city calls “Final Release”.
by BB Team in Poland on 22 August 2016
We are after big Crunch, very tired but happy because private playable alpha was released! With 10 levels and a lot of mechanics for audit needs :D. Progress is going forward with smiles on our faces. Everywhere we feel that Game Dev energy is pumping in our veins from the view of creations masterpiece. I think that feeling is the reward for ultra hard work of the whole team. Such projects are fulfilment for artists and specialists like as. That’s what game dev is all about right? ;)
by BB Team in Poland on 29 July 2016
We are a little bit of late with work so officially we start Crunch 1.0 (deadline for audit version - playable alpha). Crunch 2.0 will start at 2,5 months to end time for finale build. We were planning to work as German Tiger, finishing task after task. That sadly didn't happen - life :(. But we don't crack and with lessons from previous projects experience is telling us that in 3 days 70% of the planned project can be done. The fight is still on!